Unit Index

1. Units

Each unit has a very specific set of characteristics that are used to describe it`s performance during battle. These characteristics are the following:

Cargo: It shows how much this unit can carry. If it is prime materials (e.g. Food, Energy etc) then you multiply this number by 10 to find the exact number of resources it can carry. If it is other units or items then you compare this number to the size of the relevant unit to see how many can be carried. For example a `Stormcrow` can carry 100 Resources or 1 Light Infantry Unit (it has size:10)

Size: It shows how big a unit is and thus it affects the propability of being hit in battle (the bigger the unit the more damage it gets), and how much space it occupies while being transported inside an armada.

Planet Attack: The first number indicates the amount of damage this unit inflicts on planetary attacks, the second number indicates the amount of damage it can sustain before being destroyed from a planetary attack, while the last number shows the planetary movement points. Higher numbers mean the unit is faster on the ground and its initiative is better so it plays earlier in planetary battles. If a unit has a planetary move of 0 then it is an space unit. Note that during each combat round a unit inflicts 1/10 of its damage.

Planet Buffs: The first number indicates the amount of damage bonus buff this unit provides to all ground units per unit alive at the beginning of each battle round. The second number indicates the amount of defense bonus this unit provides to all ground units per unit alive at the beginning of each battle round. E.g. if the value is 0.5% and you have 10 of these units alive at the start of the battle round then all your ground forces gain a 5% attack bonus.

Space Attack: The first number indicates the amount of damage this unit inflicts on space attacks, the second number indicates the amount of damage it can sustain before being destroyed from a space attack, while the last number shows the space movement points. Higher numbers mean the unit is faster in space and its initiative is better so it plays earlier in space battles. If a unit has a space move of 0 then it is a planetary unit. Note that during each combat round a unit inflicts 1/10 of its damage.

Space Buffs: The first number indicates the amount of damage bonus buff this unit provides to all space units per unit alive at the beginning of each battle round. The second number indicates the amount of defense bonus this unit provides to all space units per unit alive at the beginning of each battle round. E.g. if the value is 0.5% and you have 10 of these units alive at the start of the battle round then all your space forces gain a 5% attack bonus.

Defender: If a unit has this characteristic then it will always form the first line of defense. This effectively means that such units will be hit first by enemy fire. Defender units have, naturally, high defense!

Star Traveler: This unit is very resilient to harsh environments and alien attacks. Such units are extremely efficient when used in the Centauri star system.

Initiative: The initiative of any unit is calculated by adding its planetary and star move.

XP: The eXPerience points you gain by defeating such a unit in battle (whether attacking or defending).


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